[VITAL INFO] MARTIAL SKILL LIST

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[VITAL INFO] MARTIAL SKILL LIST

Post by Admin on Tue Sep 13, 2016 3:26 pm

Star Wars Martial Arts Styles

Overview:​ Martial arts makes up a critical element element of combat that is left
unaddressed by training in the lightsaber and Force powers: how to fight in unarmed combat.
The style listed at the bottom of this section address these problems and more relevant problem,
although one cannot usually expect martial arts help them hone their physique as much as
lightsaber and Force training can but make no mistake, one can become exceptionally strong in
this style. However, because of the fact that martial arts styles can be taught to anyone and do not
require Force­sensitivity, the scale is simpler and fewer prerequisites required to attain different
levels. The nature of each style means that one must be durable, strong, and dexterous in order to
master and use the style, hence the necessity of the levels of attributes.

Cadet:​ At this level, the character is simply starting out and beginning to grasp the
concepts of that style and physical training has not even begun. Therefore, prior physical
training isn’t required but is helpful.
○ Prerequisites:​ None

Student:​ At this level, a character has displayed great enough proficiency to where they
will be chosen for further training with an instructor. Training is personalized at this point
and (while not catering to their physical attributes) is at least more personalized. This is
based on the fact that most martial arts styles are taught in dojos or restricted schools.
Teräs Käsi is a good example with few outsiders of the Palawans ever being admitted
into training while Mandalorian styles of combat directly contrast it with any who are
worthy.
○ Prerequisites:​ Level I of Strength, Endurance, and Agility

Trainer:​ At this level, one has mastered the style proficiently enough to teach it to an
apprentice and make them into Trainers as well. At this point, they can use it in combat,
either in conjunction with a blaster and knives or lightsabers and Force powers,
depending on who they are. Nonetheless, having a weapon on person in the off chance
that one should be miserably outmatched is still a good idea. Duels are possible at this
stage but there are still those who can defeat them
○ Prerequisites:​ Level II of Strength, Endurance, and Agility. Student level of
Martial Arts.


Master:​ Head of the majordomo (also known as the sensei in the Eezo and Sole
Galaxies’ Japanese humans) and most powerful martial artists. Few others can defeat
them in physical combat in their style or even in other martial arts styles.
○ Prerequisites:​ Level III of Strength, Endurance, and Agility Trainer level of
Martial Arts.

Applicable Martial Arts Styles

Echani Martial Arts

Echani martial arts are considered one of the most deadly to be performed and practiced in the
galaxy, becoming renown for it's brutal and direct strikes meant to drop an opponent in a matter
of seconds. While it can be performed as a sort of ritual between two Echani, once emotion is
involved in the art style it becomes a lot more deeper in depth, symbolizing the passion of the
Echani people. Echani that practice this martial art are said to seek a perfected state of mind and
body. Echani Firedancers practiced the weapon­variant of this form, combining fluid movements
to strike with a weapon lit aflame, inflicting the maximum amount of damage while defending
themselves with their deadly weapon.

Techniques utilized in this martial art typically rely on striking for vital points to either take
down the opponent quickly or to kill them quickly, but they also utilize throws to takedown an
opponent quickly, emphasising using the opponents momentum as a way to reserve energy.
While the Echani Style emphasises a quick, direct takedown, they train their bodies to take a
significant amount of damage before they can be taken down themselves. This endurance can be
the the key to winning a more protracted fight, if the swift approach fails. The art style can be
modified by utilizing a vibroweapon such as a vibroblade, an electrostaff and double­bladed
vibrostaves, making it significantly more deadly in the hands of an expert.

Teräs Käsi

Teräs Käsi martial arts are considered extremely effective against Force­sensitives and are
widely known to counter many types of assaults from Force­sensitives, including mental attacks
and physical attacks. While their strikes aren't meant to directly kill, the strikes themselves are
extremely vicious and are known to be quick and effective, taking down the largest of threats
before they can even realize what has happened. Practitioners train in the ability to calm their
own emotions or to hone their emotions as required, blocking out Force­sensitives from drawing
from their thoughts and to strike immediately for vital points.  The art style can be modified by
utilizing a vibroweapon such as a vibroblade, an electrostaff and double­bladed vibrostaves,
making it significantly more deadly in the hands of an expert.

Techniques utilized in this martial art typically rely on the body as a whole to defend against
attacks and retaliate or engage as necessary. While the form is generally reliant on retaliating
with grapples and joint­locks, the power behind each strike is meant to disable quickly. Some
practitioners decide to practice blindfolded to rely on sound as opposed to their eyesight,
providing them with significantly quicker reflexes. Given the style emphasises anticipating
strikes and defending against them in a faster than typical fashion, the faster the practitioner is in
physical speed as well as reflexive terms, the more effective they will be. While weapons are
very rarely used, the art style can be modified by utilizing lightsabers, blasters and a variety of
vibroweapons that are not considered clumsy or large.

Stava

Stava martial arts are considered the main go­to for assassin­oriented individuals, being
renowned for it's precision, speed and endurance. One of the most important, and trained skills,
was the art of lethally throwing projectiles such as knives and circular blades to kill their targets
effectively and efficiently. While the martial art focused on assassination, practitioners were not
useless when incapable of performing a fast kill putting emphasis on chokeholds, joint­locks,
takedowns, nerve pinches and utilizing their entire body as a weapon of brutality.

Techniques utilized in this martial art typically relied on building up a solid endurance to take a
hit, as well as putting emphasis on speed to dodge and strike. While the form is generally capable
of holding it's own, it is typically practiced and performed at the highest standard to eliminate
their target immediately. Out­maneuvering the target to gain access to their vital points would
end any struggle immediately. The art style is built off weapons, so practitioners should always
have a selection of daggers, as well as other throwing weapons, in addition to their specialized
weapon such as a sickle, vibroblade or quarterstaffs.

K'thri

K'thri martial arts are considered extremely flashy and effective, putting emphasis on impressing
a crowd of people in competitions. Known for it's emphasis on competition, the martial art has
become widely practiced at sporting events and is considered the polar opposite of Echani
martial arts, emphasising on footwork and fluid movements. Typically practiced by females, the
art style is not to be underestimated as those that have become experts with it are known to
combine defensive maneuvers to avoid strikes and then follow up with a fast kick aimed at joints
to take down an opponent or at the head to knock an opponent out.

Techniques utilized in this martial art rely on fast kicks, sometimes regarded as snap kicks, to
target the same area to inflict the maximum amount of internal and external damage. While it is
not effective at absorbing blows with the body, it relies on the enemy following through with a
strike after outmaneuvering them, allowing them to throw them or disarm them, relying on the
enemy to overexpose themselves to the fast and fluid strikes of K'thri.

Hapan Martial Arts

Hapan martial arts are considered one of the most brutal martial arts to be performed and
practiced in the galaxy, being renowned for it's "honor duels" between members of the
Consortium and in turn the significantly smaller pirate sector of Hapes. The strikes are meant to
take down the strongest of opponents, relying on skill and savagery, as opposed to brute force, to
disable and potentially kill. There are many branches of this martial art, but many of them rely
on the same techniques, and sometimes many Hapans would train their entire life in the Hapan
martial art in hopes of mastering all paths.

Techniques utilized in this martial art rely on a variety of kicks, as well as elbows and throws
that lead into joint locks to take the enemy down in a savage display of superiority. Elbows are
typically aimed for vulnerable spots to provide advantage and are meant to inflict internal
damage or even physical deformities, while throws are typically meant to wind opponents to
perform easier and more brutal joint locks to disable and break limbs. Kicks are typically aimed
at body parts that can be used to retaliate or vital points that can bring down an enemy.
Modifying this art style with weapons is about adding more finesse weapons such as rapiers,
daggers and staves.

K'tara

K'tara martial arts are considered the main go­to for military­oriented individuals, being
renowned for it's combination of brute force and utilizing every bit of equipment available to kill
or disable opposition quickly and effectively. Their strikes consist of utilizing leverage of their
heavier armor, or natural weight to overpower the enemy and get them to the ground and are
trained to be able to use blasters in close­quarters as fully functional melee weapons,
bludgeoning opponents to death or unconsciousness.

Techniques utilized in this martial art rely on utilizing charges to knock opponents off their feet,
as well as utilizing the butt of a gun to be utilized as a weapon. Once on the ground, the
practitioner could effectively use their leverage to subdue or kill, utilizing a variety of punches,
elbows and weapon strikes. Modifying this art style with weapons is always the main priority,
utilizing knives, blasters, knuckledusters, and other smaller arms.

Broken Gate

Broken Gate martial arts are considered the staple of Jedi, relying on a non­lethal way to deal
with opponents, as well as having a skill that compliments their lightsaber Forms. Being
renowned as a safe alternative to diplomacy when dealing with Sith, the strikes consisted of
kicks and elbows, as well as grapples, pressure points and joint locks. Relying on calmness, the
skills are meant to have those who practice reach a state of inner calm while in combat. Typically
practiced with a lightsaber, a wider variety of weapons can be utilized with this, though most of
the weapons have a pommel or a long hilt.

Techniques utilized in this martial art rely on utilizing grapples to throw or pin, stomps to wind
or break bone, as well as pressure points and joint locks to disarm and subdue. Once on the
ground, an opponent was typically stomped on near the chest or stomach area to be winded and
then subdued immediately afterwards. Utilizing a lightsaber with this art style allows the
practitioner to utilize their pommel to inflict damage while potentially knocking out an opponent.
Other weapons that can modify this art style are Force Katanas, vibroswords, training sabers and
rapiers.

Rek'Dul

Rek'Dul martial arts are considered the staple of Sith, relying on lethal ways to dispose of
opponents through the dark side, as well as having a skill that compliments their lightsaber
Forms. Being renowned as a way to eliminate non­Force­sensitives with ease, the true strength of
the art style relies in channelling the dark side to empower the body to perform devastating
grapples, as well as using ferocity to dominate the opponent. The art style is not strictly made for
lightsabers, and in it's early stages is meant to supplement actual strength with fury to perform
throws and devastating kicks.

Techniques utilized in this martial art rely on utilizing the body as a pure offensive weapon,
delivering devastating knees to the gut and kicks to the leg, as well as seizing the wrist of
opponents and applying a significant amount of pressure to their wrist to disarm, or snap their
wrist depending on the strength of the practitioner. Utilizing a lightsaber with this art style allows
the practitioner to utilize their pommel, as well as bladeguard to inflict injury, and is typically
meant to gouge out chunks of flesh. Other weapons that can modify this art style are warblades,
vibroswords, and training sabers.

Mandalorian Martial Arts

Mandalorian Martial Arts were created to allow a relatively simple learning curve for newly
recruited Mandalorians, so that they were capable of defending themselves on a battlefield that
would inevitably hold Force­users effectively within a relatively short time. Typically only
shared among Mandalorians, the style holds small variations based on Clan and racial influence,
having grown to incorporate what the Mandalorians believed were the most effective techniques
from their native arts, however, the principles and techniques of the art remain the same.

The style focuses on removing the practitioner from danger, anticipating and removing a threat
in the swiftest manner possible, often relying on the duality of a simultaneous attack and
defence, or an all out preemptive attack to negate the danger before it manifests. The practitioner
would also be trained to use their surroundings, to maintain awareness of surroundings while
dealing with the threat in order to look for escape routes, further attackers, objects that could be
used to defend or help attack, and so on.

The style attacks with brutal strikes, the whole body being used as a weapon, with strikes aimed
at the body's joints, vital points and at breaking bone to dishearten an opponent as well as
physically damaging them, all of which is designed to end the combat as quickly as possible. The
style uses grabs, joint locks, holds and throws for its rather aggressive defence. It is considered
extremely practical against an opponent wielding a weapon, and is able to be used easily in
armour as well as out. There are techniques taught to experts of the form that are considered
deadly, and others that teach the practitioner to remove body parts such as the eyes, ears and
nose. The style can be modified using a weapon, often a small, easily releasable blade that would
not impede the user's ability to quickly access both hands.
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Re: [VITAL INFO] MARTIAL SKILL LIST

Post by Admin on Thu Sep 15, 2016 3:34 pm

Star Trek & Mass Effect Martial Arts


Cadet:​ At this level, the character is simply starting out and beginning to grasp the
concepts of that style and physical training has not even begun. Therefore, prior physical
training isn’t required but is helpful.
○ Prerequisites:​ None

Student:​ At this level, a character has displayed great enough proficiency to where they
will be chosen for further training with an instructor. Training is personalized at this point
and (while not catering to their physical attributes) is at least more personalized. This is
based on the fact that most martial arts styles are taught in dojos or restricted schools.
Teräs Käsi is a good example with few outsiders of the Palawans ever being admitted
into training while Mandalorian styles of combat directly contrast it with any who are
worthy.
○ Prerequisites:​ Level I of Strength, Endurance, and Agility

Trainer:​ At this level, one has mastered the style proficiently enough to teach it to an
apprentice and make them into Trainers as well. At this point, they can use it in combat,
either in conjunction with a blaster and knives or lightsabers and Force powers,
depending on who they are. Nonetheless, having a weapon on person in the off chance
that one should be miserably outmatched is still a good idea. Duels are possible at this
stage but there are still those who can defeat them
○ Prerequisites:​ Level II of Strength, Endurance, and Agility. Student level of
Martial Arts.

Master:​ Head of the majordomo (also known as the sensei in the Eezo and Sole
Galaxies’ Japanese humans) and most powerful martial artists. Few others can defeat
them in physical combat in their style or even in other martial arts styles.
○ Prerequisites:​ Level III of Strength, Endurance, and Agility Trainer level of
Martial Arts.

Description: Within this post you will find the martial skills that will be permitted within the Star Trek and Mass Effect galaxies. There may be a time where these martial skills can be learned from another character who possess these martial skills from another galaxy. 

In respects to Mass Effect, the martial skill found for humans will be the same as Star Trek and will be used consistently for other races of the Mass Effect galaxy. Ask an administrator should there be any confusion!


Human 


(These martial forms shall be used for all Mass Effect Characters)

Aikido
Aikido was a Human art of self-defense that originated in Japan. This martial art used holds and locks, and taught the principles of nonresistance to debilitate the strength of an opponent.

EX: (Star Trek) Security chief Natasha Yar was trained in aikido and demonstrated this in a holographic program to the Ligonians Lutan and Hagon on the holodeck. (TNG: "Code of Honor") Three days before her death, Yar was scheduled to participate in a martial arts competition with science officer Swenson and Lieutenant Minnerly. She was favored in the ship's pool. (TNG: "Skin of Evil")


Anbo-jyutsu
Anbo-jyutsu was a type of Human martial arts practiced in the 24th century.

It took place in a circular arena, where two opponents would compete against each other. Both competitors wore light protective armor and a helmet that had a solid visor, which effectively blinded the competitor. A staff was used as a weapon, with a proximity sensor on one end and a small spherical cushion on the other. With the help of the proximity sensor, a player could detect, by means of an audio signal, where his/her adversary was.

EX: (Star Trek) Kyle Riker began playing with his son, William T. Riker, when he was eight years old.

William used this game in 2365 as a means to settle long-held grudges against his father. Kyle considered anbo-jyutsu to be the ultimate form of Human martial arts. Katherine Pulaski considered it highly dangerous.

The move called Hachidan kiritsu was illegal in the 24th century and would give a competitor using it an unfair advantage. When William turned twelve years old, Kyle knew he could not defeat him by conventional means, so he began defeating his son with this move, until as an adult William Riker discovered his father had "cheated " him. Kyle defended his attitude by explaining he had to keep the boy interested in anbo-jyutsu by not letting him win. (TNG: "The Icarus Factor")


Boxing
Boxing was a recreational Earth sport. One who participated in this sport was called a boxer. 


Boxing consisted of two people in a square ring surrounded by ropes. The object was to defeat the opponent on points or by knock-out. 


Judo
Judo was a sport and a martial art that originated from Japan on Earth. It involved throws, pins, and submissions.


Ex: (Star Trek) Captain James T. Kirk demonstrated his knowledge of judo in hand-to-hand combat against numerous foes. In an attempt to befriend young Charles Evans, Kirk taught him basic judo techniques. (TOS: "Charlie X")


Kickboxing
Kickboxing was a form of Earth martial arts that consisted of attacks made of kicks and knees with close-range punches akin to boxing.


Sumo
Sumo was a type of competitive martial arts-sport from Japan on Earth. 


Tai Chi Chaun
Tai chi chuan (also rendered as tàijíquán) was a Human art of self-defense and exercise that originated in China. This martial art used relaxed strikes and throws to thwart the strength of an opponent. One of its principles was "stillness in movement".


Wrestling 
Wrestling was a sport in which the participants attempted to grapple, throw, or immobilize each other.


Angosian

Ryadam
Ryadam was a form of Angosian martial arts.


According to Roga Danar's service record, Primehadar Davgrant made a recommendation for Danar to be trained in advanced Ryadam martial arts. He subsequently completed the training.


In 2366, this individual was mentioned in Danar's military service records, which were accessible to the crew of the USS Enterprise-D via the Angosian senatorial database. (TNG-R: "The Hunted", okudagram)


Klingon

Calisthenics
The Klingon calisthenics program was a holodeck program favored by Lieutenant Worf for recreation when he served on board the USS Enterprise-D. The participants fought "to the death" against one or more holographic characters in a jungle-like setting among ruined structures using melee weapons.


In 2365, a holoprogram available to crewmembers of the USS Enterprise-D was "Calisthenics - Lt. Worf". The program, with a code list number of 03-992, was listed in the exercise menu. (TNG: "The Emissary", okudagram)


Most humanoids other than Klingons found the program excessively violent, but William T. Riker was known to have participated in at least one of Worf's calisthenics programs. (TNG: "Where Silence Has Lease")


Jadzia Dax created a similar program on Deep Space 9 and found a surprised Worf running the program. Rather than a jungle settings, Jadzia's version of the program featured similar opponents in a drier, rockier setting that lacked the abandoned ruins. (DS9: "The Way of the Warrior")


In 2369 while treating Commander Riker in sickbay, Doctor Beverly Crusher thought the two deep cuts on his head were caused by a Parrises squares game, but Riker said he'd not played this game. Another suggestion of Crusher was Worf's calisthenics program but Riker revealed that this wound was caused by Data's cat Spot. (TNG: "Timescape")


Gik'tal
Gik'tal (more properly, ghIqtal) was the name given to a fake martial arts test devised by Worf for Sito Jaxa in 2370 as a means to teach Jaxa to stand up for herself if unfairly attacked.


The challenge was presented to Jaxa as a prerequisite to enter Worf's advanced mok'bara class. She was blindfolded and told to defend herself as Worf attacked. After being knocked down several times, Jaxa removed the blindfold and labeled the test unfair.


Worf lauded her, saying she had passed. He explained that it took courage to say the test was unfair. He added "But perhaps the next time you are judged unfairly, it will not take so many bruises for you protest."


Jaxa caught on to Worf's deception when she realized that gik'tal was the Klingonese word that meant "to the death," which was not reflected in the test. (TNG: "Lower Decks")


At least one Klingon dramatization of the battle between Kahless and Molor featured the phrase at Kahless' first appearance, when he declared that he would rather fight (and die) than live under Molor's tyranny. (TNG: "Firstborn")


Mok'bara
The Mok'bara was a Klingon form of martial arts. The technique was similar to meditation, as both forms were said to clear the mind. The Mok'bara was the basis of Klingon hand-to-hand combat techniques, and could be practiced alone or in groups. (TNG: "Clues", "Birthright, Part II")


The Mok'bara involved weapons such as the bat'leth, mek'leth, d'k tahg, and lahj. Some of the techniques and forms involved in the mok'bara were similar to the Human martial art of tai chi chuan. (TNG: "Second Chances")


Lieutenant Worf taught a Mok'bara class on board the USS Enterprise-D. Deanna Troi, Doctor Crusher, Commander William T. Riker, and Geordi La Forge were some of the many students. Other students included Ensign Gates, Martinez, a female officer, and also the ensigns Sam Lavelle and Sito Jaxa. (TNG: "Lower Decks")


Norcadian


Tsunkatse

Tsunkatse was a popular spectator sport in the Delta Quadrant invented by the Norcadians. In Tsunkatse, two contestants battled in an arena wearing polaron disruptors on their hands and feet, which delivered a bioplasmic charge on contact with the opponent's two target sensors, located on the sternum and between the shoulder blades. The object was to attack the opponent's sensors while defending one's own. There were four types of Tsunkatse matches: blue, red, green, and yellow. The objectives of blue and red matches were to knock out and kill your opponent respectively. (The objectives of green and yellow matches were never stated.)


In the 2370s, the sport was controlled by Penk, who captured various humanoids and forced them to fight in Tsunkatse matches against their will. These took place aboard his ship, and were transmitted live via hologram to various arenas in the sector. These fighters included a Pendari male, a male Hirogen fighter, and Seven of Nine. (VOY: "Tsunkatse")



Vulcan


Suus Mahna

Suus Mahna was a form of ancient Vulcan martial arts which took many years to learn.


T'Pol was trained in the arts of Suus Mahna, and in 2152, she tried to teach as much of it as she could to the inhabitants of a deuterium mining colony in order to ward off Klingon pirates that had been harassing them for five seasons.


One important move she taught them, the Navorkot, was a way to evade an oncoming blade by jumping to the side and rolling based on reading their movements to foresee where they intended to strike. (ENT: "Marauders")


Tal-Shaya

The tal-shaya was a deadly Vulcan martial arts technique that was considered a merciful form of execution in ancient times on Vulcan. This precise technique was performed by applying pressure to the victim's neck, causing it to snap instantly.


In 2268, during his journey to the Babel Conference aboard the USS Enterprise, Ambassador Sarek of Vulcan was considered to be the logical suspect in the murder of Ambassador Gav, who was killed by means of the tal-shaya. Sarek was later found to be innocent when the real assassin was discovered. (TOS: "Journey to Babel")


Vulcan Nerve Pinch

The Vulcan nerve pinch was a martial technique developed by the Vulcans. Likely related to Vulcan neuro-pressure, it involved applying pressure near the base of the neck, at the shoulder, and nearly instantly rendered the target unconscious, often so fast that the target was unable to cry out, but not always. (TOS: "Day of the Dove") Being able to perform it was seen as a mark of true Vulcanhood by some. (TAS: "Yesteryear")


In at least some cases the results resembled an extreme trauma to the trapezius nerve bundle, as if the neuro-fibers had been ruptured. (VOY: "Cathexis")


The technique did not appear to cause permanent injury and seemed to be effective on most humanoid species. The only Human to have ever been insensitive to it was Gary Seven, possibly because of metabolic alterations obtained on his planet of adoption. (TOS: "Assignment: Earth") When used on Human Augments like Khan Noonien Singh, it caused pain but was not enough to subdue them. (Star Trek Into Darkness) It was proven ineffective on robotic androids when Spock took the time to softly try it on android Alice, who simply asked him calmly if that gesture had any significance. (TOS: "I, Mudd") Vians are unaffected by the nerve pinch.(TOS: "The Empath")


Spock once performed the Vulcan nerve pinch on a horse, Selek did one to a Le-matya (prompting young Spock to ask if he thought he'd ever do it as well as Selek did, which the older Vulcan affirmed), and Tuvok once did it to a member of Species 8472 that had disguised itself as a Human. (Star Trek V: The Final Frontier; TAS: "Yesteryear"; VOY: "In the Flesh") Spock was also known to use a two-handed variety of the technique to subdue two opponents. (TOS: "Whom Gods Destroy")


Sakonna used the Vulcan nerve pinch on a Starfleet security guard who was guarding Gul Dukat on Deep Space 9 in 2370. (DS9: "The Maquis, Part I")


In the alternate reality, when James T. Kirk mutinied against acting captain Spock aboard the USS Enterprise, Spock used the nerve pinch to subdue him. (Star Trek)


Ktarian

Galeo-Manada
Galeo-Manada was a style of wrestling. Jadzia Dax and Trajok often wrestled in the style.

In 2370, Jadzia asked Arjin if he was familiar with it. (DS9: "Playing God")
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